Blender Git Commit Log

Git Commits -> Revision 4b0c2de

Revision 4b0c2de by Sergey Sharybin (opensubdiv-modifier)
July 17, 2014, 11:19 (GMT)
OpenSubdiv: Use some hacks in order to make it easier to glue with GPU_material

The idea is to use older glsl version (namely 1.3, the same as used for bump
mapping) and require some extensions from newer GLSL in order to use geometry
shader.

This all should make it easier to glue up OpenSubdiv shaders with shaders from
GPU_material.

Commit Details:

Full Hash: 4b0c2def080af765e752e117634bed020f50b043
Parent Commit: c5cabf3
Lines Changed: +37, -2

2 Modified Paths:

/intern/opensubdiv/gpu_shader_opensubd_display.glsl (+6, -1) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+31, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021