Blender Git Commit Log

Git Commits -> Revision 4b2b0ed

January 19, 2015, 17:06 (GMT)
Calculate bending targets based on the direction of previous segments.

This makes the bending a truely local effect. Eventually target
directions should be based in a local coordinate frame that gets
parallel transported along the curve. This will allow non-straight
rest shapes for hairs as well as supporting twist forces. However,
calculating locally transformed spring forces is more complicated.

Commit Details:

Full Hash: 4b2b0ed1871a843cf16759f38218046d8bf57c2e
Parent Commit: 48e207a
Lines Changed: +20, -22

4 Modified Paths:

/source/blender/blenkernel/intern/cloth.c (+2, -2) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+1, -1) (Diff)
/source/blender/physics/intern/implicit.h (+1, -1) (Diff)
/source/blender/physics/intern/implicit_blender.c (+16, -18) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021