Blender Git Commit Log
Git Commits -> Revision 4b2b0ed
Revision 4b2b0ed by Lukas Toenne (temp_merge_gooseberry_hair) January 19, 2015, 17:06 (GMT) |
Calculate bending targets based on the direction of previous segments. This makes the bending a truely local effect. Eventually target directions should be based in a local coordinate frame that gets parallel transported along the curve. This will allow non-straight rest shapes for hairs as well as supporting twist forces. However, calculating locally transformed spring forces is more complicated. |
Commit Details:
Full Hash: 4b2b0ed1871a843cf16759f38218046d8bf57c2e
Parent Commit: 48e207a
Lines Changed: +20, -22