Blender Git Commit Log

Git Commits -> Revision 4eef1d2

December 1, 2020, 21:05 (GMT)
Geometry Nodes: Point separate node

This node takes an input geometry and ouputs two geometries, moving
some points to the first and other points to the second depending on a
mask attribute input and a threshold.

The implementation tries to be "attribute component agnostic", meaning
it should be relatively easy to add "separate" functionality for more
component types in the future when they need to support it. (Then the
node could be renamed "Separate Geometry").

There is still an error carrying over the values for some attributes to
the output geometries.

Commit Details:

Full Hash: 4eef1d2edc16b113e2ef83e0279e555cbb2e0884
Parent Commit: f14c944
Lines Changed: +186, -7

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc (+180, -0) (View)

7 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/pointcloud.cc (+0, -7) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021