Blender Git Commit Log
Git Commits -> Revision 4ff0efd
Revision 4ff0efd by Mitchell Stokes (master) July 8, 2012, 23:15 (GMT) |
Fixing a memory leak when using Bullet's btGImpactMeshShape for triangle meshes (e.g., rigid bodies). The physic controller's free was only handling the case where regular triangle meshes were used. |
Commit Details:
Full Hash: 4ff0efd5a2a1790f7f4407d732bf01ec3d2f00b3
SVN Revision: 48746
Parent Commit: 75a5eab
Lines Changed: +7, -1
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+7, -1) (Diff)