Blender Git Commit Log

Git Commits -> Revision 506ad72

Revision 506ad72 by Omar Emara (viewport-compositor)
December 28, 2021, 16:32 (GMT)
Viewport Compositor: Port Color Correction node

This patch ports the Color Correction node to the viewport compositor.
The shader is a straightforward port of the compositor code. A function
to return the luminance coefficients from the color management
configuration was added to pass the coefficients to the shader.

Commit Details:

Full Hash: 506ad72c66d3c00d3da6906d824977e143f5fb15
Parent Commit: 5ddddee
Lines Changed: +172, -0

1 Added Path:

/source/blender/gpu/shaders/composite/gpu_shader_composite_color_correction.glsl (+84, -0) (View)

7 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_material_library.c (+9, -0) (Diff)
/source/blender/gpu/shaders/common/gpu_shader_common_color_util.glsl (+5, -0) (Diff)
/source/blender/gpu/shaders/common/gpu_shader_common_math_util.glsl (+18, -0) (Diff)
/source/blender/imbuf/IMB_colormanagement.h (+1, -0) (Diff)
/source/blender/imbuf/intern/colormanagement_inline.c (+5, -0) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc (+49, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021