Blender Git Commit Log

Git Commits -> Revision 51c38b5

Revision 51c38b5 by Sergey Sharybin (master)
July 31, 2018, 07:24 (GMT)
Subsurf: Rework in a way that patches boundaries are merged together

The idea is to create vertices along the coarse edges once, without
splitting coarse edges on separate ptex faces. This requires some
indexing magic, vertices within a patch are no longer sequential.

Not sure how to make it nicer without such a black magic looking
calculations (which are basically boiling down to mimicking order
of verts/edges creation).

In the current offsets calculation loose verts and edges are not
properly taken into account, but those are causing topology refiner
to fail anyway, so it needs a bit deeper change.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3570

Commit Details:

Full Hash: 51c38b5d495e406a0c13216470927c5ce0f71e4f
Parent Commit: 5300ba0
Lines Changed: +1464, -258

5 Modified Paths:

/source/blender/blenkernel/BKE_subdiv.h (+3, -0) (Diff)
/source/blender/blenkernel/intern/subdiv_mesh.c (+1450, -257) (Diff)
/source/blender/blenkernel/intern/subdiv_stats.c (+4, -0) (Diff)
/source/blender/blenlib/BLI_bitmap.h (+6, -0) (Diff)
/source/blender/modifiers/intern/MOD_subsurf.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021