Blender Git Commit Log

Git Commits -> Revision 520962b

April 14, 2021, 14:46 (GMT)
EEVEE: Lights: Support infinite light count

Support infinite light count by dividing rendering into chucks of
LIGHT_MAX. Forward passes are just rendered again and deferred passes
(not implemented yet) will just have to have multiple light evaluation
passes.

Commit Details:

Full Hash: 520962b3d6bfb89b5fb11a757d6d664f0847b1e2
Parent Commit: 017e9d8
Lines Changed: +129, -89

7 Modified Paths:

/source/blender/draw/engines/eevee/eevee_instance.hh (+1, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_light.hh (+74, -58) (Diff)
/source/blender/draw/engines/eevee/eevee_sampling.hh (+4, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+19, -13) (Diff)
/source/blender/draw/engines/eevee/eevee_velocity.hh (+0, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_view.hh (+19, -9) (Diff)
/source/blender/draw/engines/eevee/eevee_wrapper.hh (+12, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021