Blender Git Commit Log

Git Commits -> Revision 529e021

Revision 529e021 by Benoit Bolsee (master)
September 13, 2009, 19:39 (GMT)
BGE bug #19294: applying torque on a dynamic object turns it into a rigid body.

Commit Details:

Full Hash: 529e021a1fb7d767fde9353bfe3f9a9047b1c159
SVN Revision: 23193
Parent Commit: 334fefc
Lines Changed: +1, -1

1 Modified Path:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021