Blender Git Commit Log
Git Commits -> Revision 529e021
Revision 529e021 by Benoit Bolsee (master) September 13, 2009, 19:39 (GMT) |
BGE bug #19294: applying torque on a dynamic object turns it into a rigid body. |
Commit Details:
Full Hash: 529e021a1fb7d767fde9353bfe3f9a9047b1c159
SVN Revision: 23193
Parent Commit: 334fefc
Lines Changed: +1, -1
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -1) (Diff)