Blender Git Commit Log

Git Commits -> Revision 54109ad

Revision 54109ad by Tamito Kajiyama (master)
July 23, 2014, 04:03 (GMT)
Freestyle: minor speedup by omitting unnecessary transform matrix operations in the file loader.

Previously the imported mesh data were transformed by a local-to-world projection matrix
through NodeTransform. Now that the file loader assumes the imported mesh data already
in the camera coordinate system, an indentity matrix was supplied to NodeTransform.
The present commit avoids this redundant matrix operation by using NodeGroup instead of
NodeTransform, recalling the latter is a subclass of the former with extra matrix computations.

Commit Details:

Full Hash: 54109add6578da9f306973e2e224664e2d63e534
Parent Commit: c32a671
Lines Changed: +1, -5

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020