Blender Git Commit Log
Git Commits -> Revision 54a2fcc
Revision 54a2fcc by Pablo Dobarro (master) July 29, 2020, 15:21 (GMT) |
Fix Cloth Brush global Sculpt gravity applied in the wrong falloff Previously, gravity was only applied in the real brush radius, not in the whole simulation radius. For most deformation modes, applying gravity to the entire simulation instead of just to the brush radius and scaled by the radius (like a regular sculpt brush) makes more sense. After this fix and with the cloth collisions patch applied, it is possible to do things like this with the cloth grab brush. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8406 |
Commit Details:
Full Hash: 54a2fcc0f331b8971e8a105382e9a8f67e1859e3
Parent Commit: 6e5278c
Lines Changed: +6, -4
1 Modified Path:
/source/blender/editors/sculpt_paint/sculpt_cloth.c (+6, -4) (Diff)