Blender Git Commit Log

Git Commits -> Revision 54c69bf

July 30, 2021, 14:55 (GMT)
Geometry Nodes: Curve Trim Node

This node implements shortening each spline in the curve based on
either a length from the start of each spline, or a factor of the
total length of each spline, similar to the "Start & End Mapping"
panel of curve properties.

For Bezier curves, the first and last control points are adjusted
to maintain the shape of the curve, but NURB splines are currently
implicitly converted to poly splines.

The node is implemented to avoid copying where possible, so it outputs
a changed version of the input curve rather than a new one.

Differential Revision: https://developer.blender.org/D11901

Commit Details:

Full Hash: 54c69bf72922ecdcd14dd8ffb219379727547869
Parent Commit: 8725fc5
Committed By: Fabian Schempp
Lines Changed: +454, -5

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc (+407, -0) (View)

8 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+4, -3) (Diff)
/source/blender/blenkernel/intern/node.cc (+2, -1) (Diff)
/source/blender/makesdna/DNA_node_types.h (+10, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+26, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021