Blender Git Statistics -> Developers -> abstanton
Angus Stanton (abstanton)
Total Commits : 7
Master Commits : 4
Branch Commits : 3
First Commit : March 19, 2021
Latest Commit : July 30, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
July, 2021 | 5 | |
June, 2021 | 0 | |
May, 2021 | 0 | |
April, 2021 | 0 | |
March, 2021 | 2 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
NOD_geometry.h | 3 |
node.cc | 3 |
nodeitems_builtins.py | 3 |
BKE_node.h | 3 |
CMakeLists.txt | 3 |
NOD_static_types.h | 3 |
space_node.py | 2 |
geometry_nodes.py | 2 |
rna_nodetree.c | 2 |
node_geo_curve_trim.cc | 2 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 3 | 0.4 |
Modified | 30 | 4.3 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 1 227 | 175.3 |
Lines Removed | 41 | 5.9 |
Latest commits
Revision 54c69bf by Angus Stanton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:55 (GMT) |
Geometry Nodes: Curve Trim Node This node implements shortening each spline in the curve based on either a length from the start of each spline, or a factor of the total length of each spline, similar to the "Start & End Mapping" panel of curve properties. For Bezier curves, the first and last control points are adjusted to maintain the shape of the curve, but NURB splines are currently implicitly converted to poly splines. The node is implemented to avoid copying where possible, so it outputs a changed version of the input curve rather than a new one. Differential Revision: https://developer.blender.org/D11901 |
Revision f0a98f1 by Angus Stanton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Fix: Incorrect logic in spline lookup function This section of code deals with evaluated points, so that is the size it should use. |
July 18, 2021, 18:09 (GMT) |
Geometry Nodes: Curve Trim Node This node implements shortening each spline in the curve based on either a length from the start of each spline, or a factor of the total length of each spline, similar to the "Start & End Mapping" panel of curve properties. For Bezier curves, the first and last control points are adjusted to maintain the shape of the curve, but NURB splines are currently implicitly converted to poly splines. The node is implemented to avoid copying where possible, so it outputs a changed version of the input curve rather than a new one. Differential Revision: https://developer.blender.org/D11901 |
July 18, 2021, 15:59 (GMT) |
Fix: Incorrect logic in spline lookup function This section of code deals with evaluated points, so that is the size it should use. |
July 7, 2021, 03:24 (GMT) |
Geometry Nodes: Curve Endpoints Node This node is quite similar to the curve to points node, but creates points for only the start and end of each spline. This is a separate node because the sampling from the curve to points node don't apply, and just for ease of use. All attributes from the curves are copied, including the data for instancing: tangents, normals, and the derived rotations. One simple use case is to make round caps on curves by instancinghalves of a sphere on each end of the splines. Differential Revision: https://developer.blender.org/D11719 |
Revision c8b925c by Angus Stanton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86208: copy node group button is inconsistent in geometry nodes Differential Revision: https://developer.blender.org/D10740 |
March 19, 2021, 10:24 (GMT) |
Fix T86208: copy node group button is inconsistent in geometry nodes Differential Revision: https://developer.blender.org/D10740 |
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