Blender Git Commit Log
Git Commits -> Revision 55d785e
Revision 55d785e by Lukas Toenne (temp_merge_gooseberry_hair) January 19, 2015, 19:11 (GMT) |
Fix for applying the bending randomness factor. A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
Commit Details:
Full Hash: 55d785e31db392365342cc6d5e3784a544ffb6f2
Parent Commit: 8e5385b
Lines Changed: +7, -3