Blender Git Commit Log

Git Commits -> Revision 55d785e

January 19, 2015, 19:11 (GMT)
Fix for applying the bending randomness factor.

A stupid hack is needed here, changing the way the factor is applied to
angular bending springs. In cloth sim the bending factor of individual
springs is applied as a mix value between the bending stiffness and a
max value, but this max value isn't even used in hair sim so that
approach becomes useless.

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp

Commit Details:

Full Hash: 55d785e31db392365342cc6d5e3784a544ffb6f2
Parent Commit: 8e5385b
Lines Changed: +7, -3

3 Modified Paths:

/source/blender/blenkernel/intern/particle_system.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_particle.c (+1, -1) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021