Blender Git Commit Log
Git Commits -> Revision 5773f58
Revision 5773f58 by Clément Foucault (master) May 29, 2017, 19:57 (GMT) |
Eevee: Replace Cubemaps by octahedron maps for env. probes. This enables us to use 2D texture arrays for multiple probes. There is a little artifact with very high roughness caused elongated pixel due to the projection (along every 90� meridian). |
Commit Details:
Full Hash: 5773f587622ebf58f6aa3bf4ae60431e8b0f39ef
Parent Commit: 1fa2164
Lines Changed: +238, -123
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_engine.c (+3, -87) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+152, -18) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+41, -16) (Diff)
/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl (+38, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_probes.c (+152, -18) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+41, -16) (Diff)
/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl (+38, -1) (Diff)