Blender Git Commit Log
Git Commits -> Revision 585eaa5
Revision 585eaa5 by Clément Foucault (tmp-eevee-shadowmap-refactor) September 2, 2019, 14:41 (GMT) |
Eevee: Shadows: Improve contact shadows Contact shadows now follow the shadowmap direction. This means it matches the shadowmap blur that is proportional to the light radius. Moreover this adds a more efficient bias for most contact shadows. |
Commit Details:
Full Hash: 585eaa5b0a5165d2fba7aed56a05b2b72450873c
Parent Commit: 4ec63b5
Lines Changed: +38, -37
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lights.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+20, -35) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+12, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+20, -35) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+12, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+2, -1) (Diff)