Blender Git Commit Log

Git Commits -> Revision 5a43e84

Revision 5a43e84 by Lukas Toenne (master)
January 20, 2015, 08:29 (GMT)
Some initial collision code, without actual response forces still.

This is still using the old BVH tree collision methods to generate
contact points, similar to what cloth does. This should be replaced
by a Bullet collision check, but generating contacts in this way is
easier for now, and lets us test responses and stability (although in
more complex collision cases the BVH method fails utterly, beside being
terribly inefficient with many colliders).

Commit Details:

Full Hash: 5a43e8493e3851d076365dc106e0fa18ab21eebe
Parent Commit: ba8b8ec
Lines Changed: +468, -20

6 Modified Paths:

/source/blender/blenkernel/BKE_cloth.h (+2, -0) (Diff)
/source/blender/blenkernel/BKE_collision.h (+5, -0) (Diff)
/source/blender/blenkernel/intern/collision.c (+432, -2) (Diff)
/source/blender/blenkernel/intern/implicit.c (+27, -18) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_particle.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021