Blender Git Commit Log
Git Commits -> Revision ba8b8ec
Revision ba8b8ec by Lukas Toenne (master) January 20, 2015, 08:29 (GMT) |
Implemented internal hair pressure to prevent hair from collapsing in on itself. This uses the same voxel structure as the hair smoothing algorithm. A slightly different method was suggested in the original paper (Volumetric Methods for Simulation and Rendering of Hair), but this is based on directing hair based on a target density, which is another way of implementing global goals. Our own approach is to define a pressure threshold above which the hair is repelled in the density gradient direction to simulate internal pressure from collisions. |
Commit Details:
Full Hash: ba8b8ec99870e61ba7496b3c55795e5acf9bd573
Parent Commit: 345c7b1
Lines Changed: +62, -6