Blender Git Commit Log

Git Commits -> Revision 5be97ab

Revision 5be97ab by Sergey Sharybin (master)
August 14, 2013, 09:24 (GMT)
Recent spinlock commit made scheduling unsafe for threading

Namely, it caused nodes be adding to the pool multiple times.

Returned spin back, but use it only in cases node valency is
zero. So now valency is decreasing without any locks, then
if it's zero spin lock happens, node color (which indicates
whether node is scheduled or not) happens. Actual new task
creation happens outside of locks.

This might sound a bit complicated, but it's straightforward
code which is free from any thread synchronization latency.

Commit Details:

Full Hash: 5be97aba95d34e49d78897b3b77e3596d3cbb298
SVN Revision: 59134
Parent Commit: 932df91
Lines Changed: +48, -5

6 Modified Paths:

/source/blender/blenkernel/BKE_depsgraph.h (+4, -0) (Diff)
/source/blender/blenkernel/intern/blender.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/depsgraph.c (+38, -5) (Diff)
/source/blender/windowmanager/intern/wm_playanim.c (+2, -0) (Diff)
/source/creator/creator.c (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021