Blender Git Commit Log

Git Commits -> Revision 5c26fd6

Revision 5c26fd6 by Tamito Kajiyama (master)
November 27, 2010, 11:23 (GMT)
New option for taking account of face smoothness in view map calculation.

With this option disabled, the smoothness of faces is ignored and
jagged feature edges (when seen from a three-dimensional viewpoint)
are generated. If the new option is enabled, face smoothness is taken
into account during the view map calculation, resulting in smooth
feature edges in 3D. This generally leads to more stable strokes, and
also permits more stylization possibilities relying on the feature
edge smoothness in 3D. The downside of smooth feature edges is that
the visibility is mathematically not well-defined and may cause some
artefact in rendering results. The new option is thus intended to
allow users to try both jagged and smooth feature edges and see which
ones would fit individual application needs. This option is disabled
by default.

Commit Details:

Full Hash: 5c26fd6c4cd3e05c70b5473cc045127b615a592d
SVN Revision: 33350
Parent Commit: 09ba291
Lines Changed: +62, -30

5 Modified Paths:

/release/scripts/ui/properties_render.py (+2, -0) (Diff)
/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp (+49, -28) (Diff)
/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h (+5, -2) (Diff)
/source/blender/makesdna/DNA_freestyle_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021