Blender Git Commit Log
Git Commits -> Revision 5ca343b
Revision 5ca343b by Dalai Felinto (tile) January 8, 2012, 02:11 (GMT) |
Distance Matte node - Tile this matte operation is outputting RGBA (in oppose to only the A value as some other mattes). The reason for this is to avoid and extra operation to get the main output ready (which is always needed for the preview so we may as well get it done). Instead of using the SetAlphaOperation I'm using SeparateChannel to extract the alpha from the output of the Distance Matte operation. Jeroen, I think it's simpler if I go ahead and commit the nodes if I think they are good. If there are problems it'll be simpler to fix in svn since they should be small. |
Commit Details:
Full Hash: 5ca343bcd8a9e49b00c283d3d15a4779163b41b3
SVN Revision: 43215
Parent Commit: 1d4bb67
Lines Changed: +238, -2
4 Added Paths:
/source/blender/compositor/nodes/COM_DistanceMatteNode.cpp (+57, -0) (View)
/source/blender/compositor/nodes/COM_DistanceMatteNode.h (+38, -0) (View)
/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp (+81, -0) (View)
/source/blender/compositor/operations/COM_DistanceMatteOperation.h (+52, -0) (View)
/source/blender/compositor/nodes/COM_DistanceMatteNode.h (+38, -0) (View)
/source/blender/compositor/operations/COM_DistanceMatteOperation.cpp (+81, -0) (View)
/source/blender/compositor/operations/COM_DistanceMatteOperation.h (+52, -0) (View)