Blender Git Commit Log
Git Commits -> Revision 5e1d471
Revision 5e1d471 by Bastien Montagne (master) February 22, 2017, 20:56 (GMT) |
Fix T50745: Shape key editing on bezier objects broken with Rendered Viewport Shading So... Curve+shapekey was even more broken than it looked, this report was actually a nice crasher (immediate crash in an ASAN build when trying to edit a curve shapekey with some viewport rendering enabled). There were actually two different issues here. I) The less critical: rB6f1493f68fe was not fully fixing issues from T50614. More specifically, if you updated obdata from editnurb *without* freeing editnurb afterwards, you had a 'restored' (to original curve) editnurb, without the edited shapekey modifications anymore. This was fixed by tweaking again `calc_shapeKeys()` behavior in `ED_curve_editnurb_load()`. II) The crasher: in `ED_curve_editnurb_make()`, the call to `init_editNurb_keyIndex()` was directly storing pointers of obdata nurbs. Since those get freed every time `ED_curve_editnurb_load()` is executed, it easily ended up being pointers to freed memory. This was fixed by copying those data, which implied more complex handling code for editnurbs->keyindex, and some reshuffling of a few functions to avoid duplicating things between editor's editcurve.c and BKE's curve.c Note that the separation of functions between editors and BKE area for curve could use a serious update, it's currently messy to say the least. Then again, that area is due to rework since a long time now... :/ Finally, aligned 'for_render' curve evaluation to mesh one - now editing a shapekey will show in rendered viewports, if it does have some weight (exactly as with shapekeys of meshes). |
Commit Details:
Full Hash: 5e1d4714fef72407e3497e70ddac3f1caa959f39
Parent Commit: b637db2
Lines Changed: +77, -47