Blender Git Commit Log
Git Commits -> Revision 5e9ad80
July 5, 2017, 14:19 (GMT) |
Code comments regarding last commit (forgotten to add before) Using an arbitrary face as the source of the UV data is mostly fine, as vertices on seams will generally map to different parts of the texture that have the same color. This is regarding fed853ea782211298c902759ec8cd8e455d8b41d |
Commit Details:
Full Hash: 5e9ad8065a19219f63ff9af86b920f181cf3bac2
Parent Commit: fed853e
Lines Changed: +13, -0