Blender Git Commit Log

Git Commits -> Revision 5e9ad80

Revision 5e9ad80 by Luca Rood (master)
July 5, 2017, 14:19 (GMT)
Code comments regarding last commit (forgotten to add before)

Using an arbitrary face as the source of the UV data is mostly fine, as
vertices on seams will generally map to different parts of the texture
that have the same color.

This is regarding fed853ea782211298c902759ec8cd8e455d8b41d

Commit Details:

Full Hash: 5e9ad8065a19219f63ff9af86b920f181cf3bac2
Parent Commit: fed853e
Lines Changed: +13, -0

3 Modified Paths:

/source/blender/blenkernel/intern/particle.c (+3, -0) (Diff)
/source/blender/blenkernel/intern/particle_distribute.c (+4, -0) (Diff)
/source/blender/makesrna/intern/rna_particle.c (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021