Blender Git Commit Log
Git Commits -> Revision 5f71920
Revision 5f71920 by Clément Foucault (master) October 2, 2017, 17:44 (GMT) |
Eevee : SSR : Make sure to not apply Specular Occlusion to SSR. This makes the metals shine more. Previous behaviour was not correct. |
Commit Details:
Full Hash: 5f7192018eb81af1cf406999d8d7871b4f47cd31
Parent Commit: 04e4a0d
Lines Changed: +48, -13
4 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+12, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+7, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+9, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+20, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+7, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+9, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+20, -8) (Diff)