Blender Git Commit Log
Git Commits -> Revision 5fa0b87
Revision 5fa0b87 by Porteries Tristan (master) May 18, 2015, 16:12 (GMT) |
BGE: Set default envMap resolution to 512 pixels I propose to change the environment map render default resolution (600) to 512 (Thanks brecht for the correction... I don't know why I said dpi) (to make it compatible with this script: http://en.wikibooks.org/wiki/GLSL_Pr...cting_Surfaces ) to make cubeMap reflections easier and avoid this error: invalid envmap size please render with CubeRes @ power of two unable to initialize image(0) in MAMaterial, image will not be available http://blenderartists.org/forum/showthread.php?371232-BGE-proposal-Set-default-envMap-resolution-to-512-dpi http://blenderartists.org/forum/showthread.php?370026-Problem-with-cube-map-textures (post 11) Author : youle (Ulysse MARTIN) Reviewers: hg1, agoose77, lordloki, moguri, panzergame, dfelinto Reviewed By: panzergame, dfelinto Subscribers: brecht Projects: #game_engine Differential Revision: https://developer.blender.org/D1306 |
Commit Details:
Full Hash: 5fa0b8778bba85261526f818f392a95bc3035a1a
Parent Commit: 947b756
Lines Changed: +2, -2
1 Modified Path:
/source/blender/blenkernel/intern/texture.c (+2, -2) (Diff)