Blender Git Commit Log

Git Commits -> Revision 5fa0b87

Revision 5fa0b87 by Porteries Tristan (master)
May 18, 2015, 16:12 (GMT)
BGE: Set default envMap resolution to 512 pixels

I propose to change the environment map render default resolution (600) to 512 (Thanks brecht for the correction... I don't know why I said dpi) (to make it compatible with this script: http://en.wikibooks.org/wiki/GLSL_Pr...cting_Surfaces ) to make cubeMap reflections easier and avoid this error:

invalid envmap size please render with CubeRes @ power of two
unable to initialize image(0) in MAMaterial, image will not be available

http://blenderartists.org/forum/showthread.php?371232-BGE-proposal-Set-default-envMap-resolution-to-512-dpi

http://blenderartists.org/forum/showthread.php?370026-Problem-with-cube-map-textures (post 11)

Author : youle (Ulysse MARTIN)

Reviewers: hg1, agoose77, lordloki, moguri, panzergame, dfelinto

Reviewed By: panzergame, dfelinto

Subscribers: brecht

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1306

Commit Details:

Full Hash: 5fa0b8778bba85261526f818f392a95bc3035a1a
Parent Commit: 947b756
Lines Changed: +2, -2

1 Modified Path:

/source/blender/blenkernel/intern/texture.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021