Blender Git Commit Log
Git Commits -> Revision 6028470
Revision 6028470 by Joshua Leung (master) March 11, 2010, 11:15 (GMT) |
Motion Paths + Auto-Keying: Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience. |
Commit Details:
Full Hash: 6028470a9cb5410328df0d681582144573bbc781
SVN Revision: 27408
Parent Commit: 69a7060
Lines Changed: +22, -6
5 Modified Paths:
/source/blender/blenkernel/intern/anim.c (+3, -0) (Diff)
/source/blender/editors/armature/poseobject.c (+10, -3) (Diff)
/source/blender/editors/object/object_edit.c (+1, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+6, -3) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -0) (Diff)
/source/blender/editors/armature/poseobject.c (+10, -3) (Diff)
/source/blender/editors/object/object_edit.c (+1, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+6, -3) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -0) (Diff)