Blender Git Commit Log
Git Commits -> Revision 621a6d4
Revision 621a6d4 by Clément Foucault (master) January 11, 2019, 15:00 (GMT) |
UVEdit: Add back uv angle stretch aspect correction This is now done in shader so that the batches are shared across ImageUV areas. |
Commit Details:
Full Hash: 621a6d4a5de872a94f81d239ff627d24afecc56b
Parent Commit: 5f3fdee
Lines Changed: +62, -13
5 Modified Paths:
/source/blender/draw/intern/draw_cache_impl_mesh.c (+15, -10) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+8, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+7, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_edituvs_stretch_vert.glsl (+30, -0) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+8, -1) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+7, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_edituvs_stretch_vert.glsl (+30, -0) (Diff)