Blender Git Commit Log

Git Commits -> Revision 6271410

Revision 6271410 by Julian Eisel (master)
November 12, 2016, 15:53 (GMT)
Sculpt UI: Make DynTopo constant detail a resolution value

This should make it easier to sculpt in high resolutions, downside is that the new way to calculate maximum edge length is a bit less intuitive. Maximum edge length used to be calculated as blender_unit * percentage_value, now it's blender_unit / value.

Reused old DNA struct member, but had to bump subversion to ensure correct compatibility conversion. Also changed default value slightly (would have had to set to 3.333... otherwise).

Was Requested by @monio (see https://rightclickselect.com/p/sculpting/zpbbbc/dyntopo-better-scale-input-in-constant-detail-mode) and I think it's worth testing.

Commit Details:

Full Hash: 627141082b12f266adb43478402edd1900240765
Parent Commit: e00c3ab
Lines Changed: +35, -17

7 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+1, -1) (Diff)
/source/blender/blenkernel/BKE_blender_version.h (+1, -1) (Diff)
/source/blender/blenloader/intern/versioning_270.c (+12, -1) (Diff)
/source/blender/editors/interface/resources.c (+9, -5) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+5, -4) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_sculpt_paint.c (+6, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021