Blender Git Commit Log
Git Commits -> Revision 62ea911
Revision 62ea911 by Clément Foucault (master) May 1, 2017, 16:11 (GMT) |
GPUMaterial: Making material node tree compatible with new drawmanager. - code_generate_fragment : Making sure that shaders uses the new uniforms. - code_generate_vertex_new : create require attribute based on their names and not their id (see draw_cache_impl_mesh.c). - add support for ramp textures. |
Commit Details:
Full Hash: 62ea911e1a22d2a717c225ea1bbd130ac5c367bf
Parent Commit: 19f86a3
Lines Changed: +140, -20
6 Modified Paths:
/source/blender/draw/intern/draw_manager.c (+9, -0) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+124, -11) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+3, -3) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+124, -11) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+3, -3) (Diff)