Blender Git Commit Log
Git Commits -> Revision 638c1e1
Revision 638c1e1 by Antonis Ryakiotakis (soc-2013-paint) July 12, 2014, 09:51 (GMT) |
Another attempt for T40981, clipping border does not work with GLSL on ATIs. This is actually a test to see if this can be enabled on ATI cards. According to various sources, newer ATI cards supporting GLSL 3.0 support gl_ClippingDistance in shaders, which is the forward compatible way to do custom clipping. This fix will bind 6 additional varying variables on ATIs, which may lead to some shaders not compiling due to limiting out of those variables, or to performance degradation. Also I do not have an ATI handy to test. Having those in mind, this commit may well be reverted later. Clipping planes are usually 4 (6 is for cube clipping), but making shaders depend on viewport state is really bad, and would lead to recompilation, so I took the worst case here to avoid that. Hopefully driver does some optimization there. |
Commit Details:
Full Hash: 638c1e19beddac97816c01471b88f5d5056d11ac
Parent Commit: a4b24a6
Committed By: Campbell Barton
Lines Changed: +59, -20