Blender Git Commit Log

Git Commits -> Revision 6452d9f

Revision 6452d9f by Sergey Sharybin (master)
March 25, 2014, 06:30 (GMT)
Fix T39395: Switching to "Textured solid" and "GLSL" view will cause the FPS drop to 0

Issue was caused by the cache limitor which was removing 4k textures from the
memory when accessing other images.

This is pretty much awful situation and solved by making it so only image sequences
and movies ace cache-guarded.

Could be optimized further so images used by viewport are not being freed, but
that's much more tricky to do..

This is a nice candidature for 'a'.

Commit Details:

Full Hash: 6452d9f02f07fb3aaa7c6601228ef96015a54996
Parent Commit: bd57ec6
Lines Changed: +17, -5

2 Modified Paths:

/source/blender/blenkernel/intern/image.c (+5, -5) (Diff)
/source/blender/imbuf/intern/moviecache.c (+12, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021