Blender Git Commit Log
Git Commits -> Revision 6489243
Revision 6489243 by Clément Foucault (master) August 22, 2018, 11:51 (GMT) |
DRW: Fix background image display This make the workbench draw everything in the background routine just like eevee. This is because the workbench uses floating point buffers too and rendering background to this buffer makes it incorrect without proper color management. This could be improved because in xray the background is not blended but dithered as it's drawn after the main pass. |
Commit Details:
Full Hash: 648924333234a1fd0fee91851bb7ad8bc8639f3a
Parent Commit: bb639cc
Lines Changed: +5, -14
5 Modified Paths:
/source/blender/draw/engines/workbench/solid_mode.c (+1, -6) (Diff)
/source/blender/draw/engines/workbench/transparent_mode.c (+1, -6) (Diff)
/source/blender/draw/intern/draw_manager.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw_legacy.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl (+1, -0) (Diff)
/source/blender/draw/engines/workbench/transparent_mode.c (+1, -6) (Diff)
/source/blender/draw/intern/draw_manager.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw_legacy.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl (+1, -0) (Diff)