Blender Git Commit Log

Git Commits -> Revision 6489243

Revision 6489243 by Clément Foucault (master)
August 22, 2018, 11:51 (GMT)
DRW: Fix background image display

This make the workbench draw everything in the background routine just like
eevee. This is because the workbench uses floating point buffers too and
rendering background to this buffer makes it incorrect without proper
color management.

This could be improved because in xray the background is not blended but
dithered as it's drawn after the main pass.

Commit Details:

Full Hash: 648924333234a1fd0fee91851bb7ad8bc8639f3a
Parent Commit: bb639cc
Lines Changed: +5, -14

5 Modified Paths:

/source/blender/draw/engines/workbench/solid_mode.c (+1, -6) (Diff)
/source/blender/draw/engines/workbench/transparent_mode.c (+1, -6) (Diff)
/source/blender/draw/intern/draw_manager.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw_legacy.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021