Blender Git Commit Log
Git Commits -> Revision 66dceb2
Revision 66dceb2 by Sergey Sharybin (master) May 23, 2016, 12:43 (GMT) |
Add TODO about vertex color linearization to GLSL code It's not really clear at this moment how we can detect cases when attribute needs linearization. For now added a comment so we don't forget about this, hopefully. |
Commit Details:
Full Hash: 66dceb2bedd2184f00a71513fa80fd56fc5f8ed2
Parent Commit: 12f86a4
Lines Changed: +3, -0
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -0) (Diff)