Blender Git Commit Log

Git Commits -> Revision 673144e

August 4, 2012, 00:08 (GMT)
By adding some padding to the VBOs to make them 32byte aligned, I got a noticeable performance boost out of an ATI card. Nvidia doesn't seem to care as much. We could eventually do a version check since this does make use of a bit of extra vram (especially for things like mobile that have limited resources).

Commit Details:

Full Hash: 673144ece652b39a0285e55d4b2d83927cac6742
SVN Revision: 49548
Parent Commit: cf6e46f
Lines Changed: +1, -1

1 Modified Path:

/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021