Blender Git Commit Log
Git Commits -> Revision 673144e
Revision 673144e by Mitchell Stokes (soc-2012-swiss_cheese) August 4, 2012, 00:08 (GMT) |
By adding some padding to the VBOs to make them 32byte aligned, I got a noticeable performance boost out of an ATI card. Nvidia doesn't seem to care as much. We could eventually do a version check since this does make use of a bit of extra vram (especially for things like mobile that have limited resources). |
Commit Details:
Full Hash: 673144ece652b39a0285e55d4b2d83927cac6742
SVN Revision: 49548
Parent Commit: cf6e46f
Lines Changed: +1, -1
1 Modified Path:
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+1, -1) (Diff)