Blender Git Commit Log
Git Commits -> Revision 67f1fd2
Revision 67f1fd2 by Dalai Felinto (master) January 24, 2014, 04:10 (GMT) |
game engine: implement hitMaterial for collision and ray sensors Reviewed By: moguri, kupoman Differential Revision: https://developer.blender.org/D167 |
Commit Details:
Full Hash: 67f1fd25ee6361df5f84e254eea103fe7952125f
Parent Commit: 52f2c8a
Lines Changed: +22, -4
6 Modified Paths:
/doc/python_api/rst/bge_types/bge.types.KX_RaySensor.rst (+6, -0) (Diff)
/doc/python_api/rst/bge_types/bge.types.KX_TouchSensor.rst (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -0) (Diff)
/doc/python_api/rst/bge_types/bge.types.KX_TouchSensor.rst (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -0) (Diff)