Blender Git Commit Log
Git Commits -> Revision 694ed26
Revision 694ed26 by Ton Roosendaal (master) June 13, 2004, 10:18 (GMT) |
Fix for #1355 Recalculate normals (mesh editmode) had some weak points, as demonstrated in the bug report sample file. It appeared to be 2 aspects that could be simply fixed: - for calculation of the most outer face (to set normal outside) it used a manhattan distance. making it real distance helped quite some - but most important: the routine only took triangles into account, which didn't work proper with very irregular quads, especially with non-flat quads. It now calculates both trias in a quad individually. |
Commit Details:
Full Hash: 694ed26f8bc816fcb0799aea855d9f9d426d4cb9
SVN Revision: 2658
Parent Commit: 5d08184
Lines Changed: +24, -6
1 Modified Path:
/source/blender/src/editmesh.c (+24, -6) (Diff)