Blender Git Commit Log
Git Commits -> Revision 6b18e13
Revision 6b18e13 by Julian Eisel (master) November 11, 2020, 18:08 (GMT) |
UI Code Quality: Use C++ data-structures for Outliner object hierarchy building See https://developer.blender.org/D9499. * Use `blender::Map` over `GHash` * Use `blender::Vector` over allocated `ListBase *` Benefits: * Significantly reduces the amount of heap allocations in large trees (e.g. from O(n) to O(log(n)), where n is number of objects). * Higher type safety (no `void *`, virtually no casts). * More optimized (e.g. small buffer optimization). * More practicable, const-correct APIs with well-defined exception behavior. Code generally becomes more readable (less lines of code, less boilerplate, more logic-focused APIs because of greater language flexibility). |
Commit Details:
Full Hash: 6b18e13c5b2fecd6485eaf44a58de5375f175ce9
Parent Commit: c9cc03b
Lines Changed: +22, -42
1 Modified Path:
/source/blender/editors/space_outliner/tree/tree_view_view_layer.cc (+22, -42) (Diff)