Blender Git Commit Log
Git Commits -> Revision 6b38fa8
Revision 6b38fa8 by Clément Foucault (master) May 26, 2018, 20:28 (GMT) |
Armature: Modify Shape outline shader to use Line adjacency instead of tri. This is much faster and simpler. This is also to make it compatible with custom bone shape in the future. |
Commit Details:
Full Hash: 6b38fa8caba68ed9e694b995e71e190d9d07df25
Parent Commit: 581b021
Lines Changed: +102, -76
5 Modified Paths:
/source/blender/draw/intern/draw_armature.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_cache.c (+67, -17) (Diff)
/source/blender/draw/intern/draw_cache.h (+2, -0) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl (+28, -43) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl (+3, -14) (Diff)
/source/blender/draw/intern/draw_cache.c (+67, -17) (Diff)
/source/blender/draw/intern/draw_cache.h (+2, -0) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl (+28, -43) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl (+3, -14) (Diff)