Blender Git Commit Log
Git Commits -> Revision 6b9ab1f
Revision 6b9ab1f by Dalai Felinto (master) May 11, 2017, 14:08 (GMT) |
Unifying access to GLEW from the Blender Game Engine Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8. |
Commit Details:
Full Hash: 6b9ab1f7a2f748eb9d7b3734b3eeab23ecd61a5c
Parent Commit: 1503897
Lines Changed: +25, -23
25 Modified Paths:
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/VideoDeckLink.h (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLOffScreen.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLSync.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/VideoDeckLink.h (+1, -1) (Diff)