Blender Git Commit Log
Git Commits  -> Revision 6c1a121
		
			
			
		
| Revision 6c1a121 by Jeroen Bakker (master) April 25, 2018, 19:33 (GMT) | 
| Workbench: normal packing Normal packing. The sign is stored in the A of the color buffer. if the A == 1.0 the normal should be inverted. before use. The reason is that packing has more precision for frontfaces, than for backfaces | 
Commit Details:
Full Hash: 6c1a121aef0e2a1fb06121a44d3d57eca20a003e
Parent Commit: fa43886
Lines Changed:  +27,  -21
4 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl (+3, -9) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl (+9, -5) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+14, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+1, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl (+9, -5) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl (+14, -6) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+1, -1) (Diff)


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