Blender Git Commit Log
Git Commits -> Revision 6c6ecdd
Revision 6c6ecdd by Clément Foucault (master) July 30, 2018, 12:18 (GMT) |
Armature: Fix bone always transparent when enabling MSAA |
Commit Details:
Full Hash: 6c6ecdd2306b9680ac171b9b80d4a9911fdb8a19
Parent Commit: 5a05683
Lines Changed: +58, -40
8 Modified Paths:
/source/blender/draw/intern/draw_armature.c (+17, -12) (Diff)
/source/blender/draw/intern/draw_common.c (+7, -3) (Diff)
/source/blender/draw/intern/draw_common.h (+5, -5) (Diff)
/source/blender/draw/modes/edit_armature_mode.c (+14, -11) (Diff)
/source/blender/draw/modes/pose_mode.c (+7, -5) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+7, -3) (Diff)
/source/blender/draw/intern/draw_common.h (+5, -5) (Diff)
/source/blender/draw/modes/edit_armature_mode.c (+14, -11) (Diff)
/source/blender/draw/modes/pose_mode.c (+7, -5) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl (+2, -2) (Diff)