Blender Git Commit Log
Git Commits -> Revision 6d21970
Revision 6d21970 by Clément Foucault (master) March 27, 2017, 22:09 (GMT) |
Eevee: Diffuse Lights (1 / 2) I added srgb tonemapping for previewing purpose. Also since the color buffer is still not HDR, there is ugly artifacts (fixed in part2) |
Commit Details:
Full Hash: 6d21970aa06a31398ed4a78b1c596f30a0b9ee87
Parent Commit: 4d3d10f
Lines Changed: +210, -9
2 Added Paths:
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+3, -0) (View)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+68, -0) (View)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+68, -0) (View)
5 Modified Paths:
/source/blender/draw/CMakeLists.txt (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee.c (+15, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+38, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+66, -6) (Diff)
/source/blender/draw/engines/eevee/shaders/tonemap_frag.glsl (+18, -0) (Diff)
/source/blender/draw/engines/eevee/eevee.c (+15, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+38, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+66, -6) (Diff)
/source/blender/draw/engines/eevee/shaders/tonemap_frag.glsl (+18, -0) (Diff)