Blender Git Commit Log
Git Commits -> Revision 6f063bd
May 23, 2017, 12:37 (GMT) |
Use pointers to actual data for particle uniforms This makes particle color uniforms point directly to material color, and particle size uniforms point directly to ParticleSettings size. |
Commit Details:
Full Hash: 6f063bdb1c316d31d108d2d609de36a0e4461db5
Parent Commit: 340e439
Lines Changed: +34, -33
6 Modified Paths:
/source/blender/draw/intern/draw_cache.c (+6, -0) (Diff)
/source/blender/draw/modes/object_mode.c (+7, -19) (Diff)
/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl (+6, -5) (Diff)
/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl (+6, -6) (Diff)
/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl (+8, -2) (Diff)
/source/blender/draw/modes/object_mode.c (+7, -19) (Diff)
/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl (+6, -5) (Diff)
/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl (+6, -6) (Diff)
/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl (+8, -2) (Diff)