Blender Git Commit Log

Git Commits -> Revision 707f2e3

Revision 707f2e3 by Matt Ebb (master)
September 25, 2008, 06:08 (GMT)
* Worked a bit on cleaning up the code involving layering volumes on
solids, in front of other volumes, etc. Now there's a 'layer depth'
value that works similarly to refraction depth - a limit for how many
times the view ray will penetrate different volumetric surfaces.

I have it close to being able to return alpha, but it's still not 100%
correct and needs a bit more work. Going to sit on this for a while.

Commit Details:

Full Hash: 707f2e300cb44891210bf0168489a0cfb36b3c69
SVN Revision: 16718
Parent Commit: 0417e79
Lines Changed: +151, -145

7 Modified Paths:

/source/blender/blenkernel/intern/material.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -1) (Diff)
/source/blender/render/intern/source/shadeinput.c (+4, -0) (Diff)
/source/blender/render/intern/source/volumetric.c (+124, -124) (Diff)
/source/blender/src/buttons_shading.c (+19, -19) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021