Blender Git Commit Log
Git Commits -> Revision 707f2e3
September 25, 2008, 06:08 (GMT) |
* Worked a bit on cleaning up the code involving layering volumes on solids, in front of other volumes, etc. Now there's a 'layer depth' value that works similarly to refraction depth - a limit for how many times the view ray will penetrate different volumetric surfaces. I have it close to being able to return alpha, but it's still not 100% correct and needs a bit more work. Going to sit on this for a while. |
Commit Details:
Full Hash: 707f2e300cb44891210bf0168489a0cfb36b3c69
SVN Revision: 16718
Parent Commit: 0417e79
Lines Changed: +151, -145
7 Modified Paths:
/source/blender/blenkernel/intern/material.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -1) (Diff)
/source/blender/render/intern/source/shadeinput.c (+4, -0) (Diff)
/source/blender/render/intern/source/volumetric.c (+124, -124) (Diff)
/source/blender/src/buttons_shading.c (+19, -19) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -1) (Diff)
/source/blender/render/intern/source/shadeinput.c (+4, -0) (Diff)
/source/blender/render/intern/source/volumetric.c (+124, -124) (Diff)
/source/blender/src/buttons_shading.c (+19, -19) (Diff)