Blender Git Commit Log
Git Commits -> Revision 0417e79
September 24, 2008, 07:49 (GMT) |
* Moved the sample location for shading to the middle of the volumetric step. This fixes a nagging bug that would cause noise/odd moire-ish patterns, due to raytrace numerical errors: http://mke3.net/blender/devel/rendering/volumetrics/vol_clouds_moire.jpg |
Commit Details:
Full Hash: 0417e79586fd1857ac101d17cd6038bc4f2efe3f
SVN Revision: 16714
Parent Commit: a0a5198
Lines Changed: +6, -3
1 Modified Path:
/source/blender/render/intern/source/volumetric.c (+6, -3) (Diff)