Blender Git Commit Log

Git Commits -> Revision 7358a5a

November 24, 2021, 16:52 (GMT)
GPUShaderDescriptor: Initial Commit

This is a first draft of what the Shader Descriptor system could be.

A shader descriptor provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.

Commit Details:

Full Hash: 7358a5aba262f22c46be67f01c77eb75718b1985
Parent Commit: 9159295
Lines Changed: +1179, -0

9 Added Paths:

/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity.desc.h (+26, -0) (View)
/source/blender/draw/engines/workbench/shaders/workbench_prepass.desc.h (+263, -0) (View)
/source/blender/draw/intern/shaders/draw_fullscreen.desc.h (+16, -0) (View)
/source/blender/draw/intern/shaders/draw_object_infos.desc.h (+14, -0) (View)
/source/blender/draw/intern/shaders/draw_view.desc.h (+16, -0) (View)
/source/blender/gpu/intern/gpu_shader_builder.c (+495, -0) (View)
/source/blender/gpu/intern/gpu_shader_descriptor.h (+245, -0) (View)
/source/blender/gpu/shaders/gpu_clip_planes.desc.h (+17, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_flat_color.desc.h (+46, -0) (View)

1 Modified Path:

/source/blender/gpu/CMakeLists.txt (+41, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021