Blender Git Commit Log
Git Commits -> Revision 742119b
Revision 742119b by Clément Foucault (master) August 26, 2019, 13:43 (GMT) |
Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading The correct fix would be to avoid all those hacks but this is needed if we want to be able to parallelize object vbo extractions. This is the fixed version of the hack. The issue was that the ibo ranges were saved before the batch were reset and the IBO was discarded, leading to a read after free error. All previous reported crash were tested and are now not reproductible. |
Commit Details:
Full Hash: 742119bcb50a83b7f8bb6ceefb34861ac54d9cc8
Parent Commit: b9f61eb
Lines Changed: +20, -0
1 Modified Path:
/source/blender/draw/intern/draw_cache_impl_mesh.c (+20, -0) (Diff)