Blender Git Commit Log
Git Commits -> Revision 745fc2f
Revision 745fc2f by Erwin Coumans (master) October 23, 2005, 17:55 (GMT) |
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds! |
Commit Details:
Full Hash: 745fc2f9d045508c4c822266dbe3a90274b3ec73
SVN Revision: 5551
Parent Commit: 6ce7d18
Lines Changed: +20, -27
8 Modified Paths:
/extern/Makefile (+1, -1) (Diff)
/SConstruct (+4, -5) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+4, -0) (Diff)
/source/gameengine/Ketsji/SConscript (+3, -5) (Diff)
/source/gameengine/Physics/Makefile (+1, -4) (Diff)
/source/gameengine/SConscript (+2, -3) (Diff)
/source/Makefile (+3, -7) (Diff)
/tools/scons/bs/bs_libs.py (+2, -2) (Diff)
/SConstruct (+4, -5) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+4, -0) (Diff)
/source/gameengine/Ketsji/SConscript (+3, -5) (Diff)
/source/gameengine/Physics/Makefile (+1, -4) (Diff)
/source/gameengine/SConscript (+2, -3) (Diff)
/source/Makefile (+3, -7) (Diff)
/tools/scons/bs/bs_libs.py (+2, -2) (Diff)