Blender Git Commit Log

Git Commits -> Revision 78162fa

Revision 78162fa by Sergey Sharybin (master)
January 2, 2011, 17:38 (GMT)
Splitting quad into triangles and merging triangles into quad should
work correct with sculpting data now.

Joining two triangles could give incorrect sculpting result for
special topologies, but it's that case that can't be nicely handled
with our layers architecture.

Commit Details:

Full Hash: 78162fa7936761ef0aafbc641f1a1b0d9a3fb1ec
SVN Revision: 34009
Parent Commit: 24e8066
Lines Changed: +88, -4

3 Modified Paths:

/source/blender/blenkernel/BKE_multires.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/customdata.c (+43, -4) (Diff)
/source/blender/blenkernel/intern/multires.c (+44, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021