Blender Git Commit Log
Git Commits -> Revision 7a28dea
Revision 7a28dea by Clément Foucault (master) May 20, 2018, 17:14 (GMT) |
Workbench: Shadow: Add Depth Fail method Also add new debug visualisation. Depth fail method is not used for the moment but has nice benefits. It will be used efficiently in the future. |
Commit Details:
Full Hash: 7a28dea1e173aefd08ef2130a9efc401d049e150
Parent Commit: 2c61062
Lines Changed: +204, -32
2 Added Paths:
/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl (+82, -0) (View)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl (+14, -0) (View)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_debug_frag.glsl (+14, -0) (View)
6 Modified Paths:
/source/blender/draw/CMakeLists.txt (+2, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl (+30, -9) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl (+2, -3) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+68, -16) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+3, -1) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+3, -3) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl (+30, -9) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl (+2, -3) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+68, -16) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+3, -1) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+3, -3) (Diff)