Blender Git Commit Log

Git Commits -> Revision 7cbc7dd

Revision 7cbc7dd by Clément Foucault (master)
November 24, 2017, 21:29 (GMT)
Eevee: SSS: Add separated Albedo option.

This option prevent from automatically blurring the albedo color applied to the SSS.

While this is great for preserving details it can bleed more light onto the nearby objects since the blurring will be done on pure "white" irradiance.
This issue is to be tackled in a separate commit.

Commit Details:

Full Hash: 7cbc7dd90499f98e3f44f86fdacae5365e53cd77
Parent Commit: 8d4aa6b
Lines Changed: +97, -11

10 Modified Paths:

/release/scripts/startup/bl_ui/properties_render.py (+1, -0) (Diff)
/release/scripts/startup/bl_ui/properties_view_layer.py (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+35, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+24, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl (+5, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+14, -2) (Diff)
/source/blender/makesrna/intern/rna_layer.c (+9, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021